Introduction

This documentation is under construction.

2Shapes is a company that facilitates jewellery customization for stores, e-commerce, designers and manufacturers.

Thanks to our experience, creating design software has allowed us to create a proprietary technology to develop configurators with virtually unlimited possibilities, not only to change materials but to offer a configuration experience that will enable you to customize jewellery to make it unique.

As discussed in the following sections of this documentation, our configurators allow us to create jewellery that, in most cases, provides for more than half a million variations.

When we generate models from 100 variations with standard configurators, it becomes a tedious task, as we have to generate 100 different 3D models, export and name them, calculate the price and delivery time for each of the variations, and a myriad of other tasks that can take weeks.

This makes 2Shapes different; all these tasks are fully automated.

2Shapes App and 2Shapes Player

To create configurators and add them to your website, we need to differentiate two parts.

The first one is the 2Shapes App, with which we will create the configurator; understanding creating the configurator, the following steps: modelling or importing the 3D, defining the attributes, variations, graphic scene, prices, ...

The second one is 2Shapes Player, understood as the web component that we will add to our website to allow our customers to interact and configure the jewel. For this reason, in the documentation, we will talk about 2Shapes App as the creation part and 2Shapes Player as the little piece of code that you will add to your web.

The 2Shapes App, you probably already know it, but it works directly in your browser, and you can install it—more details in this link.

The 2Shapes Player is simply a file you add to your website, and you will have all your configurators. You may wonder if 2Shapes Player is compatible with any website, and the answer is yes, but we will go into this more technically in the next section.

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